Pre-Production: An Idea is nothing without tangibility.

concept paper for umbrella

Finally grabbing the unicorn by the horn and starting production on my first full fledged game. Mostly right now I’m in the phase of writing up a design document so that I and anyone that I work will have an understanding of what the game is suppose to be. It’s also easier to get people on board by handing them a document over me trying to explain what the game is suppose to be about without losing them.

I have someone working on concept art for me at the moment which I will also include in the design document.

An idea is nothing without tangibility.

So over the coming weeks I’ll be trickling out information about the game as well maybe posting some visual assets from the game as I take it from concept to completion.

 

Should be fun.

2 thoughts on “Pre-Production: An Idea is nothing without tangibility.

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